![]() ![]() +5% GP from all sources (Except Item Selling) ![]() +10 Bank Space +10% Chance To Preserve Potion Charge +5 Charges per Potion +5% Chance to preserve Summoning Charges +10% GP from all sources (Except Item Selling) 3% Interval for all Non-Combat Skills +8% Chance to Double Items Globally +8% Global Mastery XP +40% GP from all sources (Except Item Selling) 30% Chance to Double Items Globally -30% Chance To Double Loot in Combat -25% Thieving Stun Interval +75 Stealth while Thieving 30% Chance to Double Items Globally -30% Chance To Double Loot in Combat +15% GP from all sources (Except Item Selling) 10% Damage To All Monsters -0.2s Thieving Interval +3% Thieving Skill XP +35 Stealth while Thieving ![]() 4% Global Skill XP +10% Food Healing Value +3% Chance to Preserve Resources in Skills +3% GP from all sources (Except Item Selling) Note that any flat bonuses (such as that provided by Gloves of Silence) are increased by any percentage bonuses that are active. In addition, the 50% Mastery pool checkpoint increases GP gained by 100% and each NPC mastery level increases GP gained by 1% for that NPC only. GP gained can be increased by the following bonuses. The various ways in which loot can be multiplied are detailed within the Item Doubling section. Even if the NPC has no common drops, any rare or unique drops can still be multiplied. The chance to double items is only rolled once per action, therefore if the quantity of items received is multiplied the number of rare items received will also be increased. It is possible to receive common drops along with any (or even all) rare or unique drops from the same action. The chance of success is \displaystyle or 0.20% per item, while the chance of acquiring an NPC's unique drop is dependent on the player's stealth and the NPC's perception (see: NPC Unique Item Chance). Note that two sets of gloves can only be equipped simultaneously once the Passive Slot has been unlocked. The player's stealth, the NPC's perception, and the resulting success rate, doubling chance and unique item chance can be viewed in game by first selecting an NPC and then hovering over the icon. An NPC's perception is fixed and cannot be reduced. It is usually preferable to maximize stealth as this increases the success rate, chance to double items, and the chance to receive an NPC's unique item. Simply put, stealth is a measure of how good the player is at stealing, while perception is a measure of how difficult an NPC is to steal from - The player's stealth competes against an NPC's perception. Note that these reductions do not reduce the duration of stuns which occur when a pickpocket attempt fails. The lowest possible action time in the expansion is therefore 1.1 seconds. With the Throne of the Herald Expansion, the Superior Thieving Skillcape can be used for a 0.8 second reduction (0.3 seconds more than the Thieving Skillcape), 0.1 seconds while the Grappling Hook is equipped, 3% with the Elite Pillar of Expertise, and 2% once Harold is unlocked. All of these reductions combined result in an action time of 1.65 seconds, the lowest possible in the base game. A further 0.5 seconds reduction is achieved while the Thieving Skillcape is equipped, 0.1 while the Gloves of Silence are equipped, and up to 5% with Ko ( Level 20). Having at least Mastery level 50 with the NPC being stolen from, the 25% Mastery Pool Checkpoint, and Rooftop Run each reduce this by 0.2 seconds. Each Thieving attempt takes a base time of 3 seconds. ![]()
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